Sunday 10 February 2013

Grid and pivot mismatches


Whilst editing my geometry I had to alter a few models to all fit together properly on the grid in both UDK and maya. Previously I had worked to the grid only from the top down views. Building my first modular scene I had forgotten to build the geometry to the grid in the side and front views too. Most of these very easy fixes but in places I needed to place the pivot points slightly off to make sure that the geometry all fitted together properly within UDK. This issue I fortunately solved without too much hassle but for future projects I will certainly pay more attention to this issue when blocking out the level first time round to save myself time redoing things.

Pivot points placed on grid to fix issue

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